Welcome to the Raven HQ Community Page
This section is currently under construction as our community grows.
Giveaway Section
Regular giveaways featuring Website rewards, Steam gift cards, and Hunt Showdown 1896
skins. Got ideas for other rewards you’d like to see? Let me know, I’m always open to suggestions.
Hunter Bounties
A fresh way for the Hunt community to experience Hunt Showdown 1896. Streamers can place bounties on themselves, encouraging viewers to hunt them down in-game. (More details in the Bounties Section)
Tournaments
This section is built for the most skilled and veteran players in the Hunt community. Think of it as end-game content where multiple hunters can walk away with real cash payouts and prizes, not just the top 3 winners. (More details in the Tournaments Section)
For now, the Giveaway Section includes a weekly Voting Feature where you can earn Website rewards. A new question drops every week, keep coming back and stack those rewards!
+3 Hunter Pass
Fun new Point Of Interest and great for extra loot
Nice extra loot opportunity
Sometimes useful, sometimes a waste of time.
Too random or not worth the effort in finding them.
There are Crashed what now? Don’t see them on my map don’t care.
+3 Hunter Pass
Fun new Point Of Interest and great for extra loot
Nice extra loot opportunity
Sometimes useful, sometimes a waste of time.
Too random or not worth the effort in finding them.
There are Crashed what now? Don’t see them on my map don’t care.
+3 Hunter Pass
Fun new Point Of Interest and great for extra loot
Nice extra loot opportunity
Sometimes useful, sometimes a waste of time.
Too random or not worth the effort in finding them.
There are Crashed what now? Don’t see them on my map don’t care.
+3 Hunter Pass
Keep them in the rotation even After Event!
Not every match… not 24/7
They’re fine either way.
I preferred Clash without Strongholds
Strongholds feel too campy / unbalanced in Clash
+3 Hunter Pass
Keep them in the rotation even After Event!
Not every match… not 24/7
They’re fine either way.
I preferred Clash without Strongholds
Strongholds feel too campy / unbalanced in Clash
+3 Hunter Pass
Keep them in the rotation even After Event!
Not every match… not 24/7
They’re fine either way.
I preferred Clash without Strongholds
Strongholds feel too campy / unbalanced in Clash
+3 Hunter Pass
(Shotgun/Haymaker/Bomb Launcher + secondary, or dual close)
(Carbine/Vetterli/Frontier/Berthier-style + pistol/shotgun secondary)
(Mosin/Lebel/Krag/Sparks-style + backup)
(two Size 3 weapons)
(whatever cheap or chaotic loadout is me)
(comment your exact weapons + why)
+3 Hunter Pass
(Shotgun/Haymaker/Bomb Launcher + secondary, or dual close)
(Carbine/Vetterli/Frontier/Berthier-style + pistol/shotgun secondary)
(Mosin/Lebel/Krag/Sparks-style + backup)
(two Size 3 weapons)
(whatever cheap or chaotic loadout is me)
(comment your exact weapons + why)
+3 Hunter Pass
(Shotgun/Haymaker/Bomb Launcher + secondary, or dual close)
(Carbine/Vetterli/Frontier/Berthier-style + pistol/shotgun secondary)
(Mosin/Lebel/Krag/Sparks-style + backup)
(two Size 3 weapons)
(whatever cheap or chaotic loadout is me)
(comment your exact weapons + why)
+3 Hunter Pass
+3 Hunter Pass
+3 Hunter Pass
+3 Hunter Pass
Great new risk/reward objective that makes Strongholds more dynamic and team-oriented.
Fun addition, but the sabotage and camping can feel a bit too strong sometimes.
Haven’t played enough with them yet to have a strong opinion.
Cool idea in theory, but in practice it creates too much camping or third-partying.
Prefer the old extraction style; balloons feel like they slow the game or favor certain playstyles too much.
+3 Hunter Pass
Great new risk/reward objective that makes Strongholds more dynamic and team-oriented.
Fun addition, but the sabotage and camping can feel a bit too strong sometimes.
Haven’t played enough with them yet to have a strong opinion.
Cool idea in theory, but in practice it creates too much camping or third-partying.
Prefer the old extraction style; balloons feel like they slow the game or favor certain playstyles too much.
+3 Hunter Pass
Great new risk/reward objective that makes Strongholds more dynamic and team-oriented.
Fun addition, but the sabotage and camping can feel a bit too strong sometimes.
Haven’t played enough with them yet to have a strong opinion.
Cool idea in theory, but in practice it creates too much camping or third-partying.
Prefer the old extraction style; balloons feel like they slow the game or favor certain playstyles too much.
+3 Blood Bonds
+3 Hunter Pass
Full Dedicated Lore Page(timelines, hunter backstories, event stories, deep dives)
Keep it light (short summaries, key events, and quick lore drops)
Only if it ties into website tools (e.g. lore-based popup options in the Progression or Map section)
I mainly use the site for maps, calculators, and gameplay tools
I have suggestions and ideas about this.
+3 Blood Bonds
+3 Hunter Pass
Full Dedicated Lore Page(timelines, hunter backstories, event stories, deep dives)
Keep it light (short summaries, key events, and quick lore drops)
Only if it ties into website tools (e.g. lore-based popup options in the Progression or Map section)
I mainly use the site for maps, calculators, and gameplay tools
I have suggestions and ideas about this.
+3 Blood Bonds
+3 Hunter Pass
Full Dedicated Lore Page(timelines, hunter backstories, event stories, deep dives)
Keep it light (short summaries, key events, and quick lore drops)
Only if it ties into website tools (e.g. lore-based popup options in the Progression or Map section)
I mainly use the site for maps, calculators, and gameplay tools
I have suggestions and ideas about this.
+3 Hunter Pass
+3 Hunter Pass
+3 Hunter Pass
+3 Hunter Pass
New Strongholds, Military and Medical Supply’s
Maxim 1895 and the 1890 Cavalry
ammo economy changes, Weapon Slots 1-5 and Tools/Consumables being merged.
New Hunter Skins, Weapon Skins, charms, hunter portraits and Weapon Animations
Trenches and war atmosphere. Vibe of a battlefield in action.
+3 Hunter Pass
New Strongholds, Military and Medical Supply’s
Maxim 1895 and the 1890 Cavalry
ammo economy changes, Weapon Slots 1-5 and Tools/Consumables being merged.
New Hunter Skins, Weapon Skins, charms, hunter portraits and Weapon Animations
Trenches and war atmosphere. Vibe of a battlefield in action.
+3 Hunter Pass
New Strongholds, Military and Medical Supply’s
Maxim 1895 and the 1890 Cavalry
ammo economy changes, Weapon Slots 1-5 and Tools/Consumables being merged.
New Hunter Skins, Weapon Skins, charms, hunter portraits and Weapon Animations
Trenches and war atmosphere. Vibe of a battlefield in action.
+3 Hunter Pass
The new weapon size system and merged equipment slots give way more flexibility and loadout variety. Can’t wait to experiment with new combinations.
The core idea is good and should shake up loadouts in a healthy way. I like the flexibility, though some of the ammo scarcity changes (especially Dumdum) feel overly harsh.
The merged tool/consumable slots are excellent for playstyle customization. However, I’m worried about losing favorite weapon combos and how the new size/ammo changes will affect certain guns.
The changes sound interesting for diversity and new players, but I want to play with the new system more before forming a strong opinion.
While I understand the goal of better balancing, making some strong combinations much harder (or impossible) and heavily limiting certain ammo types takes away too much player freedom.
+3 Hunter Pass
The new weapon size system and merged equipment slots give way more flexibility and loadout variety. Can’t wait to experiment with new combinations.
The core idea is good and should shake up loadouts in a healthy way. I like the flexibility, though some of the ammo scarcity changes (especially Dumdum) feel overly harsh.
The merged tool/consumable slots are excellent for playstyle customization. However, I’m worried about losing favorite weapon combos and how the new size/ammo changes will affect certain guns.
The changes sound interesting for diversity and new players, but I want to play with the new system more before forming a strong opinion.
While I understand the goal of better balancing, making some strong combinations much harder (or impossible) and heavily limiting certain ammo types takes away too much player freedom.
+3 Hunter Pass
The new weapon size system and merged equipment slots give way more flexibility and loadout variety. Can’t wait to experiment with new combinations.
The core idea is good and should shake up loadouts in a healthy way. I like the flexibility, though some of the ammo scarcity changes (especially Dumdum) feel overly harsh.
The merged tool/consumable slots are excellent for playstyle customization. However, I’m worried about losing favorite weapon combos and how the new size/ammo changes will affect certain guns.
The changes sound interesting for diversity and new players, but I want to play with the new system more before forming a strong opinion.
While I understand the goal of better balancing, making some strong combinations much harder (or impossible) and heavily limiting certain ammo types takes away too much player freedom.
+3 Hunter Pass
- A heavy in-world weapon, the Maxim gun was torn from the mount. On a Bounty Hunt, it becomes a heavyweight makeshift weapon. Fired from the hip, the Maxim gun has a large and unpredictable bullet spread.
- The Maxim is a heavy gun and slows Hunters down by 25% when carried. This prototype gun can also easily overheat, causing a malfunction that requires manual clearing.
- As an in-world weapon, it cannot be extracted or kept in a Hunter’s inventory.
- Bags of ammo are affixed to the sides and carried with the gun. The Maxim holds 50 Incendiary rounds by default and cannot be resupplied.
- A new single‑shot long ammo rifle arrives for Hunters who prize precision and power. It deals 139 damage with a muzzle velocity of 380 m/s, carries 1/18 rounds, and is compatible with the “Fast Fingers” Trait. Custom Ammo types include FMJ and High Velocity.
+3 Hunter Pass
- A heavy in-world weapon, the Maxim gun was torn from the mount. On a Bounty Hunt, it becomes a heavyweight makeshift weapon. Fired from the hip, the Maxim gun has a large and unpredictable bullet spread.
- The Maxim is a heavy gun and slows Hunters down by 25% when carried. This prototype gun can also easily overheat, causing a malfunction that requires manual clearing.
- As an in-world weapon, it cannot be extracted or kept in a Hunter’s inventory.
- Bags of ammo are affixed to the sides and carried with the gun. The Maxim holds 50 Incendiary rounds by default and cannot be resupplied.
- A new single‑shot long ammo rifle arrives for Hunters who prize precision and power. It deals 139 damage with a muzzle velocity of 380 m/s, carries 1/18 rounds, and is compatible with the “Fast Fingers” Trait. Custom Ammo types include FMJ and High Velocity.
+3 Hunter Pass
- A heavy in-world weapon, the Maxim gun was torn from the mount. On a Bounty Hunt, it becomes a heavyweight makeshift weapon. Fired from the hip, the Maxim gun has a large and unpredictable bullet spread.
- The Maxim is a heavy gun and slows Hunters down by 25% when carried. This prototype gun can also easily overheat, causing a malfunction that requires manual clearing.
- As an in-world weapon, it cannot be extracted or kept in a Hunter’s inventory.
- Bags of ammo are affixed to the sides and carried with the gun. The Maxim holds 50 Incendiary rounds by default and cannot be resupplied.
- A new single‑shot long ammo rifle arrives for Hunters who prize precision and power. It deals 139 damage with a muzzle velocity of 380 m/s, carries 1/18 rounds, and is compatible with the “Fast Fingers” Trait. Custom Ammo types include FMJ and High Velocity.
+3 Hunter Pass
+3 Hunter Pass
+3 Hunter Pass
+3 Hunter Pass
Wa? How? GG You Win!
This is a cool website bro.
Meh…
It’s lagy, nothing useful, I can do better…
Thanks for wasting my time Scrub. I lost Brain cells coming here.
+3 Hunter Pass
Wa? How? GG You Win!
This is a cool website bro.
Meh…
It’s lagy, nothing useful, I can do better…
Thanks for wasting my time Scrub. I lost Brain cells coming here.
+3 Hunter Pass
Wa? How? GG You Win!
This is a cool website bro.
Meh…
It’s lagy, nothing useful, I can do better…
Thanks for wasting my time Scrub. I lost Brain cells coming here.
+3 Hunter Pass
Ordered Weapon Unlocks, Bloodline Unlocks and Event / Scarce Items
Randomizer, Budget Loadout, Progression constraints, Smart Build and Trait Optimizer, Roleplay Loadouts
Audio Practice, Ambient Audio, Difficulty Challenges, Team Fights, Create Custom
Maps Modes and locations of Spawns of specific Items, Map Tools, Loot Tables
Compare Items, Graph Compare, Damage Calculator
Hunt News, Liquid Raven News, Port Sulphur, Hunt Partner and Crytek Store links
+3 Hunter Pass
Ordered Weapon Unlocks, Bloodline Unlocks and Event / Scarce Items
Randomizer, Budget Loadout, Progression constraints, Smart Build and Trait Optimizer, Roleplay Loadouts
Audio Practice, Ambient Audio, Difficulty Challenges, Team Fights, Create Custom
Maps Modes and locations of Spawns of specific Items, Map Tools, Loot Tables
Compare Items, Graph Compare, Damage Calculator
Hunt News, Liquid Raven News, Port Sulphur, Hunt Partner and Crytek Store links
+3 Hunter Pass
Ordered Weapon Unlocks, Bloodline Unlocks and Event / Scarce Items
Randomizer, Budget Loadout, Progression constraints, Smart Build and Trait Optimizer, Roleplay Loadouts
Audio Practice, Ambient Audio, Difficulty Challenges, Team Fights, Create Custom
Maps Modes and locations of Spawns of specific Items, Map Tools, Loot Tables
Compare Items, Graph Compare, Damage Calculator
Hunt News, Liquid Raven News, Port Sulphur, Hunt Partner and Crytek Store links
Hunter Bounty Outline
This community-driven idea is designed to boost viewership for Hunt Showdown streamers in a fun way.
To avoid unwanted stream-sniping issues, only streamers can place bounties on themselves. When a streamer sets a bounty, they’re inviting the community to hunt them down while they’re live.
How It Works
Creating the Bounty (Streamers Only)
Streamers set their own bounty through the website (HuntShowdownRavenHQ.com). You’ll provide:
● Your streaming schedule for Hunt Showdown
● Link to your channel
● Weapon + skin + charm you’ll be using (you can list multiple)
● Optional: DLC reward for whoever claims the bounty
All active bounties are listed on the website with stream links and reward details.
Collecting the Bounty
Kill the streamer in-game, then extract with their equipped weapon + charm as proof.
Proof Required
1. Clip of the kill
2. Screenshot of you inspecting the streamer’s weapon + charm
3. Screenshot of the weapon in your contraband/inventory
Turning In the Bounty
Go to the website, select the bounty, submit the clip link + two screenshots. Once verified, you
instantly receive the rewards.
Rewards
Website Rewards
● +7 Hunter Pass Days
● +10 Website Blood Bonds
● +1 Contribution Point
Streamer Rewards (Optional)
When creating the bounty, streamers can attach a DLC code that unlocks for the hunter who claims it
Tournaments
Why: My main goal with this section is to give seasoned and veteran players in the Hunt community a real reason to visit Raven HQ. This is end-game content for Hunt Showdown 1896.
Winning and Prizes: I want multiple winners in every tournament, not just the top 3. The idea is to give more hunters a chance to win something or at least get their entry fee back. All tournaments are community-funded through entry fees that build the prize pool. For the very first tournament I will personally seed the pot with at least $1,000 USD. Prizes will include choices between: Steam Gift Cards, Crytek Gift Cards, Amazon Gift Cards, and Hunt DLC.
Cheating: Preventing cheating is a top priority. I’m not an expert on this, so I welcome ideas and support from the community. My initial plan includes working with Crytek for monitoring where possible.
Other Topic: This section is still under construction and will evolve with community feedback. Let me know your thoughts, I want to build something the majority of the community can enjoy and feel comfortable participating in. I need a strong, active following before launching the first event. Once we hit the right size and interest level, I’ll iron out all the details together with you.
Tournament Outline
Current Scoring Ideas (Still Being Refined)
SOLE SURVIVOR – Solo Only
First Rift: +0.25
Second Rift: +0.25
Third Rift: +0.25
Gaining Wellspring: +.25
Kills w/o Wellspring: +1
Kills With Wellspring: +2
BOUNTY HUNT – Includes Clash – For ALL: Solo, Duos, Trios
Rule: All Start on Even Ground
Normal Mode: Free Hunters Only and what they have equipped.
Hard Mode: Free Hunters Only, No Weapons, No Tools, No Consumables, Remove All Traits and Delete All Health Bars to 1 Bar.
No restrictions in what you can get once in the game.
Point system that encourages Kills in style. Bounty Objective and Extraction.
PVE Objectives
Clue Found: +.25
Locate Boss Layer: +.25
Kill Boss: +.5
Kill Wild Target: +.25
Each Bounty Token: +1
Extract Bounty Token: +1
Clean Sweep: X2 after adding all points
PVP Objectives
Kills: +1
Kill Type Modifier
Shotgun: 0
Long: 0
Medium: +.1
Compact: +.2
Bow: +.2
Melee: +.2
Environmental Weapon Throw: +1
Explosive: 0
Frag: 0
Rending: +.1
Fire: +.2
Poison: +.2
Trinity Of Pain: +1 (Rending, Fire, Poison adds to this making it +1.5)
Barrel Kill: +.2
Door: +1
Fall: +.3
NPC: +.5
HeadShot: +.2
Fare Tournament Timing / Game timer Options:
1) Fixed total tournament time (~3 hours)
2) Accumulated in-game time (2 hours total)
3) Fixed number of matches (3–5 matches, no time limit)
To every hunter who has supported Raven HQ through subscriptions or donations, Thank You from the bottom of my heart.
Your support keeps this compound running. Your belief in this project means more than you know. Without you, none of this would be possible.
This section is dedicated to you.
Current Supporters
Contribution Leaderboard




and Passion
for the game to better inform players of some of the Game's Mechanics.