Buffs provide temporary advantages that help hunters survive dangerous encounters.
- Regen gradually restores lost health over time, reducing the need for healing items.
- Stamina boosts endurance, allowing players to sprint longer and perform melee attacks without quickly exhausting their stamina bar.
- Antidote grants protection against poison effects, making encounters with poison-based threats far less dangerous.
- Wet is a status effect gained from water sources that extinguishes burning and makes it harder to catch fire, offering valuable protection against fire damage.
Debuffs inflict ongoing penalties that can quickly turn a fight against a hunter.
- Rending causes bleeding, draining health over time until the wound is stopped, with heavier bleeding dealing damage more rapidly.
- Poison obscures vision, muffles hearing, and prevents natural health regeneration while the effect lasts, making hunters more vulnerable in combat.
- Burning gradually destroys health chunks and deals continuous damage over time; if left unchecked, it can permanently remove health bars and eventually kill the hunter. Managing these debuffs quickly is essential to staying alive during engagements.
Traits are passive abilities that enhance a hunter’s capabilities and playstyle. Traits are purchased with upgrade points earned by gaining experience and can improve movement, combat efficiency, survival, utility, or interactions with specific weapons and equipment. Some Traits reduce the cost of certain actions, while others unlock unique abilities or provide powerful situational advantages. Choosing the right combination of Traits allows players to customize their hunters for stealth, aggressive combat, support, or specialized loadouts.
Quick Actions allow hunters to rapidly use consumables and utility items during combat or exploration. These actions include applying healing with a First Aid Kit or Medical Pack, restoring health instantly with Vitality Shots, or using situational items such as a Water Bottle to extinguish flames and gain the Wet status effect. Quick Actions are designed to be fast and accessible, helping players recover from injuries, counter threats, and adapt to changing battlefield conditions without navigating complex menus.
There is a 1.5 Sec Delay before activating a Tarot Card. This is the time it takes to use the Tarot Card. Only the Tarot Cards the affect a Hunter’s Health and Stamina bar were added for the Damage Calculator.
Weapons and ammunition are the core tools hunters use to defeat monsters and rival players. Each weapon has unique characteristics such as damage, effective range, rate of fire, handling, and reload speed, encouraging different combat styles. Weapons can be loaded with standard ammunition or specialized ammo types that provide additional effects, such as increased penetration, incendiary rounds, poison damage, or enhanced bleeding. Managing ammunition carefully is essential, as supplies are limited during a mission and different ammo types can significantly influence how a weapon performs in various combat situations.
Penetration determines a bullet’s ability to pass through surfaces and continue traveling toward its target. Different ammunition types have varying penetration strengths, allowing some rounds to shoot through materials such as wood, doors, fences, and thin walls while others are stopped more easily. Penetrating a surface reduces a bullet’s damage and effective range, but it can still be used to hit enemies hiding behind cover. Understanding which weapons and ammo types offer strong penetration is an important skill for landing wallbang shots and denying opponents safe positions.
Health and stamina are two core resources that directly affect survival and combat performance.
Health represents a hunter’s total life and is divided into segments that can be lost permanently during a mission if downed and burned, making healing and avoiding damage crucial.
Stamina governs physical actions such as sprinting, melee attacks, and climbing; it drains with exertion and regenerates over time when not in use. Managing stamina carefully is important during fights and rotations, since running out at the wrong moment can leave a hunter vulnerable and unable to escape or defend effectively.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Berserker
All melee attacks do double damage.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman
Carried tools can be used one extra time.

Poacher
Place and disarm traps quietly.

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Salveskin
Reduces fire damage and burn speed, even when downed.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Intense)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Pitcher
Increased throwing range for all items using the aim helper.

Assailant
Increases melee damage of throwing knives and throwing axes.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Intense)
Rending (Intense)
Rending (Intense)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Intense)
Blunt (Intense)
Blunt (Intense)

Berserker
All melee attacks do double damage.

Frontiersman
Carried tools can be used one extra time.

Poacher
Place and disarm traps quietly.

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Berserker
All melee attacks do double damage.

Poacher
Place and disarm traps quietly.

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Light)
Piercing
Rending (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Frontiersman
Carried tools can be used one extra time.

Decoy Supply
Restock all types of Decoys from ammo crates.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bolt Thrower
Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Intense)
Rending (Medium)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bolt Thrower
Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.
Rending (Light)
Piercing
Rending (Light)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Intense)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Poltergeist
Players can manipulate, interact, and agitate in-world objects and animals remotely via Dark Sight. (50m) Works in Beetle View.

Blast Sense
Loud sounds such as gunshots and explosions are highlighted while in Dark Sight. Gunshots from Silenced Weapons with Subsonic Ammo cannot be seen. (200m)

Berserker
All melee attacks do double damage.

Witness
While using Dark Sight, dead Hunters and monsters are visible. Also applies to Beetle View. (75m)

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Serpent
Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
SOLO: Interaction range increased. (50m)

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Frontiersman
Carried tools can be used one extra time.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Intense)
Blunt (Intense)
Blunt (Intense)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Medium)
Rending (Medium)

Berserker
All melee attacks do double damage.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman
Carried tools can be used one extra time.

Poacher
Place and disarm traps quietly.

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bolt Thrower
Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bolt Thrower
Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Dauntless
Thrown explosives can be defused when interacting with them.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Frontiersman
Carried tools can be used one extra time.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Decoy Supply
Restock all types of Decoys from ammo crates.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Frontiersman
Carried tools can be used one extra time.

Decoy Supply
Restock all types of Decoys from ammo crates.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Frontiersman
Carried tools can be used one extra time.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Rending (Light)
Rending (Light)
Rending (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Medium)
Rending (Medium)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Poltergeist
Players can manipulate, interact, and agitate in-world objects and animals remotely via Dark Sight. (50m) Works in Beetle View.

Blast Sense
Loud sounds such as gunshots and explosions are highlighted while in Dark Sight. Gunshots from Silenced Weapons with Subsonic Ammo cannot be seen. (200m)

Berserker
All melee attacks do double damage.

Witness
While using Dark Sight, dead Hunters and monsters are visible. Also applies to Beetle View. (75m)

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Serpent
Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
SOLO: Interaction range increased. (50m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Salveskin
Reduces fire damage and burn speed, even when downed.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Physician
Reduce the time needed to bandage.

Frontiersman
Carried tools can be used one extra time.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Doctor
Doubles the amount of Health restored by First Aid Kits.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman
Carried tools can be used one extra time.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Salveskin
Reduces fire damage and burn speed, even when downed.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman
Carried tools can be used one extra time.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Salveskin
Reduces fire damage and burn speed, even when downed.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bolt Thrower
Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Medium)
Rending (Medium)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Salveskin
Reduces fire damage and burn speed, even when downed.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Hundred Hands
Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw. Allows use of arrows in melee attacks.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Hundred Hands
Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw. Allows use of arrows in melee attacks.

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Hundred Hands
Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw. Allows use of arrows in melee attacks.

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Piercing
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Martialist
Allows a Katana to be sheathed, which enables a first strike attack that does extra damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Intense)
Rending (Medium)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Light)
Piercing
Rending (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Medium)
Piercing
Blunt (Medium)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Piercing
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Pitcher
Increased throwing range for all items using the aim helper.

Silent Killer
Reduces the sound you make when performing melee attacks.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Pitcher
Increased throwing range for all items using the aim helper.

Silent Killer
Reduces the sound you make when performing melee attacks.

Salveskin
Reduces fire damage and burn speed, even when downed.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Rending (Intense)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Salveskin
Reduces fire damage and burn speed, even when downed.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Intense)
Rending (Medium)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Blunt (Medium)
Rending (Medium)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Light)
Piercing
Rending (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Medium)
Blunt (Intense)
Blunt (Medium)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Piercing
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Rending (Light)
Rending (Light)
Rending (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Pitcher
Increased throwing range for all items using the aim helper.

Assailant
Increases melee damage of throwing knives and throwing axes.

Silent Killer
Reduces the sound you make when performing melee attacks.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Piercing
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman
Carried tools can be used one extra time.

Poacher
Place and disarm traps quietly.

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Frontiersman
Carried tools can be used one extra time.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Intense)
Blunt (Intense)
Blunt (Intense)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Rending (Intense)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Vigor
While in Dark Sight, doubles the rate at which Health and Stamina regenerate.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Vigor
While in Dark Sight, doubles the rate at which Health and Stamina regenerate.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Medium)
Blunt (Intense)
Blunt (Medium)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Intense)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Medium)
Blunt (Medium)
Blunt (Medium)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Rending (Intense)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Dauntless
Thrown explosives can be defused when interacting with them.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Pitcher
Increased throwing range for all items using the aim helper.

Assailant
Increases melee damage of throwing knives and throwing axes.

Silent Killer
Reduces the sound you make when performing melee attacks.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Rending (Medium)
Blunt (Intense)
Rending (Medium)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Light)
Piercing
Rending (Light)

Berserker
All melee attacks do double damage.

Pitcher
Increased throwing range for all items using the aim helper.

Assailant
Increases melee damage of throwing knives and throwing axes.

Silent Killer
Reduces the sound you make when performing melee attacks.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Intense)
Blunt (Intense)
Blunt (Intense)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Piercing
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Piercing
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Fast Fingers
Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Light)
Piercing
Rending (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Poltergeist
Players can manipulate, interact, and agitate in-world objects and animals remotely via Dark Sight. (50m) Works in Beetle View.

Blast Sense
Loud sounds such as gunshots and explosions are highlighted while in Dark Sight. Gunshots from Silenced Weapons with Subsonic Ammo cannot be seen. (200m)

Berserker
All melee attacks do double damage.

Witness
While using Dark Sight, dead Hunters and monsters are visible. Also applies to Beetle View. (75m)

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Vigilant
Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Serpent
Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
SOLO: Interaction range increased. (50m)

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Bulletgrubber
Recover the unfired round when performing partial reloads.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Vigor
While in Dark Sight, doubles the rate at which Health and Stamina regenerate.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Frontiersman
Carried tools can be used one extra time.

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Assailant
Increases melee damage of throwing knives and throwing axes.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Medium)
Rending (Medium)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Frontiersman
Carried tools can be used one extra time.

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Assailant
Increases melee damage of throwing knives and throwing axes.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Medium)
Rending (Medium)
Rending (Medium)

Blademancer
While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher
Increased throwing range for all items using the aim helper.

Frontiersman
Carried tools can be used one extra time.

Blade Seer
While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Packmule
Receive an additional item when looting Hunters or opening Tool boxes.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Piercing
Piercing
Piercing

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Intense)
Blunt (Light)

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Fanning
Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.
Rending (Light)
Piercing
Rending (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Piercing
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Steady Aim
Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith
Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Medium)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin
Reduces fire damage and burn speed, even when downed.

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Berserker
All melee attacks do double damage.

Surefoot
You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless
Thrown explosives can be defused when interacting with them.

Pitcher
Increased throwing range for all items using the aim helper.

Bulwark
Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Crack Shot
Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner
No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker
All melee attacks do double damage.

Silent Killer
Reduces the sound you make when performing melee attacks.

Wispersmith
Reduces noise when selecting equipment.

Quartermaster
Gain +1 Weapon Capacity.

Levering
Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye
Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin
Reduce damage taken from blunt melee by 25%. Useful when fighting Armoreds and group of regular Grunts.
Blunt (Light)
Blunt (Light)
Blunt (Light)

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless
Bleeding will not escalate from light to medium or intense bleeding.

Pain Sense
You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist
Drastically reduces the time needed to recover from poisoning.
Manipulate your damage as you see fit and then press the Play button on the right.
and Passion
for the game to better inform players of some of the Game's Mechanics.