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Tarot Card
Destroys one health chunk, if only one chunk remains, chars it for 49 damage instead.
The Chariot
Fully heals and removes bleeding, burning, and poison.
The Garden
Reduces health to 1.
The Judgement
Causes heavy bleeding.
The Magician
Grants increased regeneration for 90 seconds. 12 HP Per Sec and starts instantly no wait time after being damaged.
The Sun
Chars for 16 damage and causes medium burning.
The Tower
Quick Add
Halts bleeding and burning for 5 sec. and heals for 50 Health after. Also removes any bleeding and burning debuff when complete. Can not use if poisoned.
First Aid Kit
Halts bleeding and burning for 2 sec. and heals for 100 Health after. Also removes any bleeding and burning debuff when complete. Can not use if poisoned.
Medical Pack
Removes bleeding and burning after some time. Rending Heavy: 6.2 sec Rending Medium: 4.2 sec Rending Light: 2.2 sec Burning Heavy: 6.2 esc Burning Medium: 4.2 sec
Stop Debuff
Heals for 75 health and removes bleeding after used. Bleeding does not get Halted during the 2 sec. Use Timer. Can not use if poisoned. Burning is not Halted or Stopped when Used.
Vitality (Weak)
Heals for 150 health and removes bleeding after used. Bleeding does not get Halted during the 3 sec. Use Timer. Can not use if poisoned. Burning is not Halted or Stopped when Used.
Vitality
Restores one health chunk and chars it for 24 Char-Damage. After 3 sec (Use Timer)
Recovery
Removes burning and grants wet status for 15 seconds. (Look at Wet Status for more info)
Water Bottle
Inflicts 3.4 Damage Over Time for 5 sec.
Use Shadow Leap
Revives hunter at a cost of one health chunk.
Revive Hunter
Heals for 50 Health even if Poisoned, Grants stamina buff for 3 min.
Proc Conduit
Heals for 5 health.
Proc Ghoul
Grants Regen, Stamina and Antidote Buff for 75 seconds. (Reference Buffs for more info)
Proc Magpie
Revives hunter with full health. No Missing Health Chunks.
Proc Solo Necromancer
Fully heals hunter and restores all Health Chunks. Does not remove Burning Status.
Proc Rampage
Fully heals hunter and restores all Health Chunks. Does not remove Burning Status. Removes Burning and Bleed.
Proc Banish / Remedy
Chart
1865 Carbine

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

70
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7+1 / 21
7+1 / 21
7+1 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
145
340 m/s
115 m
23
4
-
145
272 m/s
105 m
23
7
-
145
242 m/s
95 m
23
4
50
10
1865 Carbine Aperture

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

74
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7+1 / 21
7+1 / 21
7+1 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
145
340 m/s
115 m
23
4
-
145
272 m/s
110 m
23
7
-
145
242 m/s
95 m
23
4
50
10
1865 Carbine Silencer

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

80
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7+1 / 21
7+1 / 21
7+1 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
137
289 m/s
105 m
23
4
-
137
272 m/s
105 m
23
7
-
137
242 m/s
95 m
23
4
50
10
1890 Cavalry

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

56
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
139
380 m/s
120 m
32
7
Alert Trip Mines

Berserker

All melee attacks do double damage.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman

Carried tools can be used one extra time.

Poacher

Place and disarm traps quietly.

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Salveskin

Reduces fire damage and burn speed, even when downed.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Ammo Box

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

65
Melee Stats
Light
31 Damage
Blunt (Light)
Heavy
90 Damage
Blunt (Intense)
Exhausted
31 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Antidote Shot

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

55
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Antidote Shot (Weak)

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Auto-4 Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

300
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
3+1 / 3
3+1 / 3
3+1 / 7
3+1 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
154
350 m/s
20 m
65
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

113
350 m/s
20 m
35
25
-
107
350 m/s
20 m
125
25
-
167
350 m/s
20 m
160
25
40
10
130
Auto-5

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

600
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
4+1 / 8
4+1 / 11
4+1 / 12
4+1 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
194
425 m/s
30 m
35
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

135
425 m/s
30 m
25
20
-
147
425 m/s
30 m
100
20
-
179
425 m/s
30 m
95
20
40
10
130
Axe

Berserker

All melee attacks do double damage.

Pitcher

Increased throwing range for all items using the aim helper.

Assailant

Increases melee damage of throwing knives and throwing axes.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

0
Melee Stats
Light
200 Damage
Rending (Intense)
Heavy
495 Damage
Rending (Intense)
Exhausted
200 Damage
Rending (Intense)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Baseball Bat

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

40
Melee Stats
Light
90 Damage
Blunt (Intense)
Heavy
200 Damage
Blunt (Intense)
Exhausted
90 Damage
Blunt (Intense)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Bear Trap

Berserker

All melee attacks do double damage.

Frontiersman

Carried tools can be used one extra time.

Poacher

Place and disarm traps quietly.

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

70
Melee Stats
Light
31 Damage
Blunt (Light)
Heavy
67 Damage
Blunt (Medium)
Exhausted
31 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Bear Traps: Environmental

Berserker

All melee attacks do double damage.

Poacher

Place and disarm traps quietly.

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

70
Melee Stats
Light
31 Damage
Blunt (Light)
Heavy
67 Damage
Blunt (Medium)
Exhausted
31 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Berthier 1892

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

380
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
3 / 12
3 / 12
3 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
128
590 m/s
120 m
42
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

128
590 m/s
120 m
42
12
-
109
780 m/s
140 m
42
16
35
Berthier 1892 Deadeye

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

397
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
3 / 12
3 / 12
3 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
128
590 m/s
120 m
52
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

128
590 m/s
120 m
52
12
-
109
780 m/s
140 m
52
16
35
Berthier 1892 Marksman

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

423
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
3 / 12
3 / 12
3 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
128
590 m/s
120 m
62
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

128
590 m/s
120 m
62
12
-
109
780 m/s
140 m
62
16
35
Berthier 1892 Riposte

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

390
Melee Stats
Light
82 Damage
Rending (Light)
Heavy
168 Damage
Piercing
Exhausted
82 Damage
Rending (Light)
3 / 12
3 / 12
3 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
128
590 m/s
120 m
42
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

128
590 m/s
120 m
42
12
-
109
780 m/s
140 m
42
16
35
Big Dynamite Bundle

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

110
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
128
590
120
42.5
12
Blank Fire Decoys

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Frontiersman

Carried tools can be used one extra time.

Decoy Supply

Restock all types of Decoys from ammo crates.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

45
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Bomb Lance

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bolt Thrower

Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

199
Melee Stats
Light
180 Damage
Rending (Medium)
Heavy
360 Damage
Rending (Intense)
Exhausted
180 Damage
Rending (Medium)
1 / 6
1 / 6
1 / 6
1 / 6
1 / 6
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

150
60 m/s
5 m
37
0

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

58
100 m/s
5 m
32
0

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

260
80 m/s
5 m
9
0
-
239
450 m/s
5 m
62
0

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

126
60 m/s
5 m
37
0
10
5
5
Bomb Launcher

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bolt Thrower

Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

110
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 6
1 / 6
1 / 6
1 / 6
1 / 6
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

150
60 m/s
5 m
25
0

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

58
100 m/s
5 m
32
0

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

260
80 m/s
5 m
9
0
-
239
450 m/s
5 m
62
0

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

174
60 m/s
5 m
25
0
10
5
5
Bornheim No. 3

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

146
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
5+1 / 15
5+1 / 15
5+1 / 15
5+1 / 15
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
74
380 m/s
80 m
25
6
-
70
455 m/s
85 m
25
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

74
380 m/s
80 m
25
6
-
74
256 m/s
60 m
25
6
60
40
5
Bornheim No. 3 Extended

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

203
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
8+1 / 15
8+1 / 15
8+1 / 15
8+1 / 15
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
74
380 m/s
80 m
25
6
-
70
455 m/s
85 m
25
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

74
380 m/s
80 m
25
6
-
74
256 m/s
60 m
25
6
60
40
5
Bornheim No. 3 Match

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

180
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5+1 / 20
5+1 / 20
5+1 / 20
5+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
80
400 m/s
85 m
22
3
-
76
475 m/s
90 m
22
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

80
400 m/s
85 m
22
3
-
80
263 m/s
60 m
22
3
60
40
5
Bornheim No. 3 Silencer

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

167
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
5+1 / 15
5+1 / 15
5+1 / 15
5+1 / 15
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
70
323 m/s
70 m
25
6
-
70
398 m/s
75 m
25
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

70
323 m/s
70 m
25
6
-
70
236 m/s
55 m
25
6
60
40
5
Burgess
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7 / 6
7 / 6
7 / 6
7 / 6
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
207
54 m/s
25 m
30
26
-
207
54 m/s
25 m
30
26
-
207
54 m/s
25 m
30
26
-
207
54 m/s
25 m
30
26
20
40
10
130
Cavalry Saber

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

50
Melee Stats
Light
150 Damage
Rending (Light)
Heavy
252 Damage
Piercing
Exhausted
150 Damage
Rending (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Centennial

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

157
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
123
600 m/s
140 m
25
11

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

123
480 m/s
125 m
25
11
-
123
480 m/s
125 m
25
14
-
116
725 m/s
155 m
25
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

123
600 m/s
140 m
25
11
-
123
333 m/s
105 m
25
11
50
60
50
10
Centennial Pointman

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

114
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
120
540 m/s
110 m
55
15

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

120
432 m/s
95 m
55
15
-
120
432 m/s
95 m
55
19
-
114
640 m/s
125 m
55
19

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

120
540 m/s
110 m
55
15
-
120
312 m/s
80 m
55
15
50
60
50
10
Centennial Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

103
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
120
540 m/s
110 m
42
15

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

120
432 m/s
95 m
42
15
-
120
432 m/s
95 m
42
19
-
114
640 m/s
125 m
42
19

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

120
540 m/s
110 m
42
15
-
120
312 m/s
80 m
42
15
50
60
50
10
Centennial Shorty Silencer

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

118
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
5+1 / 9
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
114
459 m/s
100 m
42
15

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

114
367 m/s
85 m
42
15
-
114
367 m/s
85 m
42
19
-
114
556 m/s
110 m
42
19

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

114
459 m/s
100 m
42
15
-
114
283 m/s
75 m
42
15
50
60
50
10
Centennial Sniper

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

181
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
123
600 m/s
140 m
37
11

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

123
480 m/s
125 m
37
11
-
123
480 m/s
125 m
37
14
-
116
725 m/s
155 m
37
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

123
600 m/s
140 m
37
11
-
123
333 m/s
105 m
37
11
50
60
50
10
Centennial Trauma

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

167
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
216 Damage
Blunt (Intense)
Exhausted
27 Damage
Blunt (Light)
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
9+1 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
123
600 m/s
140 m
25
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

123
480 m/s
125 m
25
12
-
123
480 m/s
125 m
25
15
-
116
725 m/s
155 m
25
15

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

123
600 m/s
140 m
25
12
-
123
333 m/s
105 m
25
12
50
60
50
10
Chaos Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

15
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
123
600
140
25
12.5
Choke Beetle

Poltergeist

Players can manipulate, interact, and agitate in-world objects and animals remotely via Dark Sight. (50m) Works in Beetle View.

Blast Sense

Loud sounds such as gunshots and explosions are highlighted while in Dark Sight. Gunshots from Silenced Weapons with Subsonic Ammo cannot be seen. (200m)

Berserker

All melee attacks do double damage.

Witness

While using Dark Sight, dead Hunters and monsters are visible. Also applies to Beetle View. (75m)

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Serpent

Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m) 
SOLO: Interaction range increased. (50m)

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

22
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
123
600
140
25
12.5
Choke Bombs

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Frontiersman

Carried tools can be used one extra time.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

25
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Chu Ko Nu

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

75
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
10 / 10
5 / 5
10 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

150
125 m/s
17 m
10
2

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

99
80 m/s
10 m
17
2

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

150
125 m/s
17 m
10
2
25
Combat Axe

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

40
Melee Stats
Light
200 Damage
Blunt (Intense)
Heavy
495 Damage
Blunt (Intense)
Exhausted
200 Damage
Blunt (Intense)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Concertina Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

48
Melee Stats
Light
52 Damage
Rending (Medium)
Heavy
112 Damage
Rending (Medium)
Exhausted
52 Damage
Rending (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Concertina Trip Mine

Berserker

All melee attacks do double damage.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman

Carried tools can be used one extra time.

Poacher

Place and disarm traps quietly.

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

90
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Conversion

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

55
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 18
6 / 18
6 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
104
300 m/s
75 m
30
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

104
270 m/s
70 m
30
4
-
104
270 m/s
70 m
30
6
50
50
Conversion Chain Pistol

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

84
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
17 / 18
17 / 18
17 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
104
300 m/s
75 m
45
3

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

104
270 m/s
70 m
45
3
-
104
270 m/s
70 m
45
5
50
50
Crossbow

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bolt Thrower

Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

50
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 18
1 / 18
1 / 18
1 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

246
150 m/s
20 m
30
4

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

220
60 m/s
10 m
37
4
-
454
100 m/s
15 m
30
4

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

246
225 m/s
35 m
30
8
40
40
Crossbow Deadeye

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bolt Thrower

Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

53
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 18
1 / 18
1 / 18
1 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

246
150 m/s
20 m
30
4

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

220
60 m/s
10 m
37
4
-
454
100 m/s
15 m
30
4

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

246
225 m/s
35 m
30
8
40
40
Dark Dynamite Satchel

Berserker

All melee attacks do double damage.

Dauntless

Thrown explosives can be defused when interacting with them.

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

100
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
246
150
20
30
4
Decoy Fuses

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Frontiersman

Carried tools can be used one extra time.

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Decoy Supply

Restock all types of Decoys from ammo crates.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Decoys

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Frontiersman

Carried tools can be used one extra time.

Decoy Supply

Restock all types of Decoys from ammo crates.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

6
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Derringer Pennyshot

Berserker

All melee attacks do double damage.

Frontiersman

Carried tools can be used one extra time.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

63
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
2 / 2
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
21
250 m/s
10 m
140
35
Dolch 96

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

690
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
10 / 10
10 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
97
440 m/s
70 m
35
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

97
390 m/s
65 m
35
14
Dolch 96 Bullseye

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

725
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
10 / 10
10 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
97
440 m/s
70 m
50
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

97
390 m/s
65 m
50
14
Dolch 96 Claw

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

700
Melee Stats
Light
52 Damage
Rending (Light)
Heavy
105 Damage
Rending (Light)
Exhausted
52 Damage
Rending (Light)
10 / 10
10 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
97
440 m/s
70 m
35
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

97
390 m/s
65 m
35
14
Dolch 96 Precision

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

730
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
10 / 10
10 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
97
440 m/s
70 m
30
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

97
390 m/s
65 m
30
12
Drilling

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

510
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
2 / 20
2 / 20
2 / 20
2 / 20
1 / 5
1 / 5
1 / 8
1 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
120
530 m/s
145 m
42
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

120
371 m/s
125 m
42
12
-
120
371 m/s
125 m
42
16
-
114
655 m/s
165 m
42
16
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50
60
0
20
5
65
Drilling Hatchet

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

340
Melee Stats
Light
90 Damage
Rending (Medium)
Heavy
150 Damage
Rending (Medium)
Exhausted
90 Damage
Rending (Medium)
2 / 16
2 / 16
2 / 16
2 / 16
1 / 3
1 / 3
1 / 4
1 / 2
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
118
424 m/s
120 m
62
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

118
340 m/s
105 m
62
16
-
118
340 m/s
105 m
62
20
-
113
524 m/s
135 m
62
22
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50
60
0
20
5
65
Drilling Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

330
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
2 / 16
2 / 16
2 / 16
2 / 16
1 / 3
1 / 3
1 / 4
1 / 2
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
118
424 m/s
120 m
62
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

118
340 m/s
105 m
62
16
-
118
340 m/s
105 m
62
20
-
113
524 m/s
135 m
62
22
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50
60
0
20
5
65
Dusters

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
31 Damage
Blunt (Light)
Heavy
72 Damage
Blunt (Medium)
Exhausted
31 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Dynamite Bundle

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

75
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Dynamite Stick

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

18
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Fire Beetle

Poltergeist

Players can manipulate, interact, and agitate in-world objects and animals remotely via Dark Sight. (50m) Works in Beetle View.

Blast Sense

Loud sounds such as gunshots and explosions are highlighted while in Dark Sight. Gunshots from Silenced Weapons with Subsonic Ammo cannot be seen. (200m)

Berserker

All melee attacks do double damage.

Witness

While using Dark Sight, dead Hunters and monsters are visible. Also applies to Beetle View. (75m)

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Serpent

Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m) 
SOLO: Interaction range increased. (50m)

Salveskin

Reduces fire damage and burn speed, even when downed.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

57
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Fire Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Salveskin

Reduces fire damage and burn speed, even when downed.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
First Aid Kit

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Physician

Reduce the time needed to bandage.

Frontiersman

Carried tools can be used one extra time.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Doctor

Doubles the amount of Health restored by First Aid Kits.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Flame Rifle

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
60 / 0
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

25
40 m/s
5 m
37
0
Flare Pistol

Berserker

All melee attacks do double damage.

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman

Carried tools can be used one extra time.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Salveskin

Reduces fire damage and burn speed, even when downed.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

36
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 1
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

26
75 m/s
10 m
52
5
Flash Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

25
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
26
75
10
52.8
5
Frag Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

103
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
26
75
10
52.8
5
Frontier 73C

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

41
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
140 m
17
5
-
110
330 m/s
125 m
17
8
-
104
500 m/s
160 m
17
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
140 m
17
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
140 m
17
5
-
110
263 m/s
110 m
17
5
50
60
40
50
5
Frontier 73C Marksman

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

45
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
140 m
25
5
-
110
330 m/s
125 m
25
8
-
104
500 m/s
160 m
25
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
140 m
25
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
140 m
25
5
-
110
263 m/s
110 m
25
5
50
60
40
50
5
Frontier 73C Silencer

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

47
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
7+1 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
104
340 m/s
120 m
25
5
-
104
272 m/s
105 m
25
8
-
104
440 m/s
135 m
25
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

104
340 m/s
120 m
25
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

104
340 m/s
120 m
25
5
-
104
242 m/s
100 m
25
5
50
60
40
50
5
Fusees

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman

Carried tools can be used one extra time.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Salveskin

Reduces fire damage and burn speed, even when downed.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

10
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Hand Crossbow

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bolt Thrower

Reduced reload time for Crossbows, Bomb Launchers, and Bomb Lances.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 16
1 / 16
1 / 16
1 / 16
1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

205
100 m/s
15 m
25
1

Dauntless

Thrown explosives can be defused when interacting with them.

75
50 m/s
15 m
25
1
-
11
100 m/s
15 m
25
1

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

21
100 m/s
15 m
25
1

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

120
100 m/s
15 m
25
1
10
10
40
25
Haymaker

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

279
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
9 / 9
9 / 9
9 / 9
1 / 3
1 / 3
1 / 2
1 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
122
530 m/s
65 m
40
23
-
122
375 m/s
50 m
40
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

122
530 m/s
65 m
40
23
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
60
60
0
10
65
5
Heavy Knife

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

20
Melee Stats
Light
72 Damage
Rending (Medium)
Heavy
120 Damage
Rending (Medium)
Exhausted
72 Damage
Rending (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Hellfire Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Salveskin

Reduces fire damage and burn speed, even when downed.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

70
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Hive Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Mithridatist

Drastically reduces the time needed to recover from poisoning.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

40
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Homestead 78

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Light)
Exhausted
27 Damage
Blunt (Light)
2 / 12
2 / 12
2 / 12
2 / 18
2 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
220
450 m/s
30 m
20
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

149
125 m/s
30 m
55
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

162
450 m/s
30 m
5
20
-
174
450 m/s
30 m
75
20
-
195
450 m/s
30 m
70
20
20
40
10
130
Hunting Bow

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Hundred Hands

Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw. Allows use of arrows in melee attacks.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

57
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 16
1 / 16
1 / 16
1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Hundred Hands

Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw. Allows use of arrows in melee attacks.

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

250
150 m/s
30 m
12
1

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

152
80 m/s
10 m
40
1

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

134
80 m/s
10 m
12
1

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Hundred Hands

Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw. Allows use of arrows in melee attacks.

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Mithridatist

Drastically reduces the time needed to recover from poisoning.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

250
150 m/s
30 m
30
1
30
25
Infantry 73L

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

78
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
145 m
17
3
-
110
330 m/s
130 m
17
5
-
104
525 m/s
170 m
17
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
145 m
17
3

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
145 m
17
3
-
110
263 m/s
115 m
17
3
50
60
40
50
5
Infantry 73L Bayonet

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

88
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
168 Damage
Piercing
Exhausted
27 Damage
Blunt (Light)
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
145 m
17
3
-
110
330 m/s
130 m
17
5
-
104
525 m/s
170 m
17
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
145 m
17
3

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
145 m
17
3
-
110
263 m/s
115 m
17
3
50
60
40
50
5
Infantry 73L Sniper

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

90
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
17+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
145 m
37
3
-
110
330 m/s
130 m
37
5
-
104
525 m/s
170 m
37
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
145 m
37
3

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
145 m
37
3
-
110
263 m/s
115 m
37
3
50
60
40
50
5
Katana

Berserker

All melee attacks do double damage.

Martialist

Allows a Katana to be sheathed, which enables a first strike attack that does extra damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

115
Melee Stats
Light
165 Damage
Rending (Medium)
Heavy
280 Damage
Rending (Intense)
Exhausted
165 Damage
Rending (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Knife

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

40
Melee Stats
Light
52 Damage
Rending (Light)
Heavy
105 Damage
Piercing
Exhausted
52 Damage
Rending (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Knuckle Knife

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

50
Melee Stats
Light
58 Damage
Blunt (Medium)
Heavy
92 Damage
Piercing
Exhausted
58 Damage
Blunt (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Krag

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

450
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5+1 / 10
5+1 / 10
5+1 / 10
5+1 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
610 m/s
140 m
30
3
-
126
458 m/s
125 m
30
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
610 m/s
140 m
30
3
-
126
336 m/s
110 m
30
3
60
70
20
Krag Bayonet

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

460
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
168 Damage
Piercing
Exhausted
27 Damage
Blunt (Light)
5+1 / 10
5+1 / 10
5+1 / 10
5+1 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
610 m/s
140 m
30
3
-
126
458 m/s
125 m
30
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
610 m/s
140 m
30
3
-
126
336 m/s
110 m
30
3
60
70
20
Krag Silencer

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

517
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5+1 / 10
5+1 / 10
5+1 / 10
5+1 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
113
518 m/s
130 m
30
3
-
113
414 m/s
120 m
30
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

113
518 m/s
130 m
30
3
-
113
304 m/s
105 m
30
3
60
70
20
Krag Sniper

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

517
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5+1 / 10
5+1 / 10
5+1 / 10
5+1 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
610 m/s
140 m
60
3
-
126
458 m/s
125 m
60
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
610 m/s
140 m
60
3
-
126
336 m/s
110 m
60
3
60
70
20
Lantern: Portable (Off)

Berserker

All melee attacks do double damage.

Pitcher

Increased throwing range for all items using the aim helper.

Silent Killer

Reduces the sound you make when performing melee attacks.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
Damage
Blunt (Light)
Heavy
Damage
Blunt (Light)
Exhausted
Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
126
610
140
60
3
Lantern: Portable (On)

Berserker

All melee attacks do double damage.

Pitcher

Increased throwing range for all items using the aim helper.

Silent Killer

Reduces the sound you make when performing melee attacks.

Salveskin

Reduces fire damage and burn speed, even when downed.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
Damage
Blunt (Light)
Heavy
Damage
Blunt (Light)
Exhausted
Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
126
610
140
60
3
LeMat

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

83
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
9 / 18
9 / 18
9 / 18
1 / 3
1 / 3
1 / 2
1 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
97
375 m/s
75 m
40
6
-
97
335 m/s
70 m
40
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

97
375 m/s
75 m
40
6
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50
40
0
10
65
5
LeMat Carbine

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

115
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
9 / 18
9 / 18
9 / 18
1 / 5
1 / 5
1 / 3
1 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
460 m/s
130 m
35
2
-
107
415 m/s
120 m
35
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
460 m/s
130 m
35
2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50
40
0
10
65
5
LeMat Carbine Marksman

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

127
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
9 / 18
9 / 18
9 / 18
1 / 5
1 / 5
1 / 3
1 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
460 m/s
130 m
55
2
-
107
415 m/s
120 m
55
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
460 m/s
130 m
55
2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50
40
0
10
65
5
Lebel 1886

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

397
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
10 / 5
10 / 5
10 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
132
630 m/s
140 m
30
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

132
630 m/s
140 m
30
9
-
113
850 m/s
165 m
30
13
70
Lebel 1886 Aperture

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

417
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
10 / 5
10 / 5
10 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
132
630 m/s
140 m
30
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

132
630 m/s
140 m
30
9
-
113
850 m/s
165 m
30
13
70
Lebel 1886 Marksman

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

437
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
10 / 5
10 / 5
10 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
132
630 m/s
140 m
50
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

132
630 m/s
140 m
50
9
-
113
850 m/s
165 m
50
15
70
Lebel 1886 Talon

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

407
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
330 Damage
Rending (Intense)
Exhausted
27 Damage
Blunt (Light)
10 / 5
10 / 5
10 / 5
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
132
630 m/s
140 m
30
11

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

132
630 m/s
140 m
30
11
-
113
850 m/s
165 m
30
13
70
Liquid Fire Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Salveskin

Reduces fire damage and burn speed, even when downed.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

35
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
132
630
140
30
11
Machete

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

30
Melee Stats
Light
175 Damage
Rending (Medium)
Heavy
220 Damage
Rending (Intense)
Exhausted
175 Damage
Rending (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Mako 1895

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

360
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6+1 / 10
6+1 / 10
6+1 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
128
440 m/s
115 m
27
11

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

127
432 m/s
85 m
27
11
-
128
405 m/s
95 m
27
18
60
Mako 1895 Aperture

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

378
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6+1 / 10
6+1 / 10
6+1 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
128
440 m/s
115 m
27
11

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

127
432 m/s
85 m
27
11
-
128
405 m/s
95 m
27
18
60
Mako 1895 Claw

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

370
Melee Stats
Light
120 Damage
Rending (Medium)
Heavy
54 Damage
Blunt (Medium)
Exhausted
120 Damage
Rending (Medium)
6+1 / 10
6+1 / 10
6+1 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
128
440 m/s
115 m
27
11

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

127
432 m/s
85 m
27
11
-
128
405 m/s
95 m
27
18
60
Marathon

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

68
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
15+1 / 24
15+1 / 24
15+1 / 24
15+1 / 24
15+1 / 24
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
113
430 m/s
140 m
15
7
-
113
360 m/s
125 m
15
9
-
107
555 m/s
170 m
15
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

113
430 m/s
140 m
15
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

113
430 m/s
140 m
15
7
50
50
40
50
Marathon Swift

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

95
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
15+1 / 24
15+1 / 24
15+1 / 24
15+1 / 24
15+1 / 24
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
113
430 m/s
140 m
15
7
-
113
360 m/s
125 m
15
9
-
107
555 m/s
170 m
15
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

113
430 m/s
140 m
15
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

113
430 m/s
140 m
15
7
50
50
40
50
Martini-Henry

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

122
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 20
1 / 20
1 / 20
1 / 20
1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
143
400 m/s
125 m
40
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

138
300 m/s
95 m
40
12
-
143
320 m/s
110 m
40
16
-
136
500 m/s
140 m
40
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

143
400 m/s
125 m
40
12
30
35
35
Martini-Henry Deadeye

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

128
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 20
1 / 20
1 / 20
1 / 20
1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
143
400 m/s
125 m
50
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

138
300 m/s
95 m
50
12
-
143
320 m/s
110 m
50
16
-
136
500 m/s
140 m
50
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

143
400 m/s
125 m
50
12
30
35
35
Martini-Henry Ironside

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

159
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5+1 / 15
5+1 / 15
5+1 / 15
5+1 / 15
5+1 / 15
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
143
400 m/s
125 m
40
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

138
300 m/s
95 m
40
12
-
143
320 m/s
110 m
40
16
-
136
500 m/s
140 m
40
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

143
400 m/s
125 m
40
12
60
70
70
Martini-Henry Marksman

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

134
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 20
1 / 20
1 / 20
1 / 20
1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
143
400 m/s
125 m
60
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

138
300 m/s
95 m
60
12
-
143
320 m/s
110 m
60
16
-
136
500 m/s
140 m
60
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

143
400 m/s
125 m
60
12
30
35
35
Martini-Henry Riposte

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

132
Melee Stats
Light
82 Damage
Rending (Light)
Heavy
168 Damage
Piercing
Exhausted
82 Damage
Rending (Light)
1 / 20
1 / 20
1 / 20
1 / 20
1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
143
400 m/s
125 m
40
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

138
300 m/s
95 m
40
12
-
143
320 m/s
110 m
40
16
-
136
500 m/s
140 m
40
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

143
400 m/s
125 m
40
12
30
35
35
Maxim 1895

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
/ 0
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
0 m/s
0 m
0
0
Maynard Sniper

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

139
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 26
1 / 26
1 / 26
1 / 26
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
144
560 m/s
160 m
25
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

144
448 m/s
150 m
25
8
-
137
660 m/s
170 m
25
12
-
144
319 m/s
130 m
25
8
30
5
Maynard Sniper Silencer

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

159
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 26
1 / 26
1 / 26
1 / 26
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
136
476 m/s
150 m
25
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

136
380 m/s
140 m
25
8
-
137
576 m/s
160 m
25
12
-
136
289 m/s
130 m
25
8
30
5
Medical Pack

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

35
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
136
476
150
25
8
Mosin Obrez

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

290
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
5 / 7
5 / 7
5 / 7
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
520 m/s
100 m
55
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
520 m/s
100 m
55
16
-
113
740 m/s
120 m
55
21
70
Mosin Obrez Extended

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

350
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
15 / 7
15 / 7
15 / 7
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
520 m/s
100 m
55
19

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
520 m/s
100 m
55
19
-
113
740 m/s
120 m
55
24
70
Mosin Obrez Mace

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

300
Melee Stats
Light
54 Damage
Blunt (Medium)
Heavy
90 Damage
Blunt (Intense)
Exhausted
54 Damage
Blunt (Medium)
5 / 7
5 / 7
5 / 7
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
520 m/s
100 m
55
19

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
520 m/s
100 m
55
19
-
113
740 m/s
120 m
55
23
70
Mosin Obrez Match

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

345
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5 / 10
5 / 10
5 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
130
540 m/s
105 m
47
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

130
540 m/s
105 m
47
14
-
110
730 m/s
130 m
47
18
70
Mosin Obrez Sharpeye

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

362
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5 / 10
5 / 10
5 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
130
540 m/s
105 m
57
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

130
540 m/s
105 m
57
14
-
110
730 m/s
130 m
57
18
70
Mosin-Nagant

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

620
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5 / 10
5 / 10
5 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
136
615 m/s
135 m
35
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

136
615 m/s
135 m
35
10
-
117
820 m/s
160 m
35
13
70
Mosin-Nagant Avtomat

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

1250
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
15 / 0
15 / 0
15 / 0
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
136
615 m/s
135 m
100
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

136
615 m/s
135 m
100
8
-
117
820 m/s
160 m
100
9
70
Mosin-Nagant Bayonet

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

630
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
168 Damage
Piercing
Exhausted
27 Damage
Blunt (Light)
5 / 10
5 / 10
5 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
136
615 m/s
135 m
35
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

136
615 m/s
135 m
35
10
-
117
820 m/s
160 m
35
13
70
Mosin-Nagant Sniper

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

713
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5 / 10
5 / 10
5 / 10
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
136
615 m/s
135 m
70
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

136
615 m/s
135 m
70
10
-
117
820 m/s
160 m
70
15
70
Nagant M1895

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

24
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
7 / 21
7 / 21
7 / 21
7 / 21
7 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
91
330 m/s
70 m
40
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

91
300 m/s
65 m
40
4
-
87
405 m/s
80 m
40
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

91
330 m/s
70 m
40
4
-
91
238 m/s
55 m
40
4
60
50
5
Nagant M1895 Deadeye

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7 / 28
7 / 28
7 / 28
7 / 28
7 / 28
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
91
330 m/s
70 m
35
1

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

91
300 m/s
65 m
35
1
-
87
405 m/s
80 m
35
3

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

91
330 m/s
70 m
35
1
-
91
238 m/s
55 m
35
1
60
50
5
Nagant M1895 Precision

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

29
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7 / 28
7 / 28
7 / 28
7 / 28
7 / 28
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
91
330 m/s
70 m
27
1

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

91
300 m/s
65 m
27
1
-
87
405 m/s
80 m
27
2

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

91
330 m/s
70 m
27
1
-
91
238 m/s
55 m
27
1
60
50
5
Nagant M1895 Silencer

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

27
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
7 / 21
7 / 21
7 / 21
7 / 21
7 / 21
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
85
280 m/s
60 m
45
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

85
224 m/s
50 m
45
4
-
87
355 m/s
70 m
45
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

85
280 m/s
60 m
45
4
-
85
221 m/s
50 m
45
4
60
50
5
New Army

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

90
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
97
230 m/s
75 m
47
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

97
200 m/s
70 m
47
5
-
97
200 m/s
70 m
47
7
50
New Army Swift

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

108
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
97
230 m/s
75 m
47
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

97
200 m/s
70 m
47
5
-
97
200 m/s
70 m
47
7
50
Nitro Express

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

1015
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
2 / 6
2 / 6
2 / 6
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
364
550 m/s
45 m
62
40

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

163
410 m/s
20 m
62
40
-
364
495 m/s
40 m
62
40
Officer

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

96
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
7 / 14
7 / 14
7 / 14
7 / 14
7 / 14
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
91
330 m/s
70 m
50
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

91
300 m/s
65 m
50
5
-
87
405 m/s
80 m
50
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

91
330 m/s
70 m
50
5
-
91
238 m/s
55 m
50
5
60
50
5
Officer Brawler

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

106
Melee Stats
Light
31 Damage
Blunt (Light)
Heavy
72 Damage
Blunt (Medium)
Exhausted
31 Damage
Blunt (Light)
7 / 14
7 / 14
7 / 14
7 / 14
7 / 14
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
91
330 m/s
70 m
50
5

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

91
300 m/s
65 m
50
5
-
87
405 m/s
80 m
50
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

91
330 m/s
70 m
50
5
-
91
238 m/s
55 m
50
5
60
50
5
Officer Carbine

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

183
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7 / 14
7 / 14
7 / 14
7 / 14
7 / 14
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
104
360 m/s
90 m
25
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

104
330 m/s
85 m
25
4
-
98
460 m/s
100 m
25
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

104
360 m/s
90 m
25
4
-
104
249 m/s
70 m
25
4
60
50
5
Officer Carbine Deadeye

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

192
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
7 / 14
7 / 14
7 / 14
7 / 14
7 / 14
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
104
360 m/s
90 m
40
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

104
330 m/s
85 m
40
4
-
98
460 m/s
100 m
40
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

104
360 m/s
90 m
40
4
-
104
249 m/s
70 m
40
4
60
50
5
Pax

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

80
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
330 m/s
65 m
32
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

110
300 m/s
60 m
32
10
-
110
300 m/s
60 m
32
12
-
104
405 m/s
70 m
32
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
330 m/s
65 m
32
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
330 m/s
65 m
32
10
50
60
40
50
Pax Claw

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

90
Melee Stats
Light
52 Damage
Rending (Light)
Heavy
105 Damage
Rending (Light)
Exhausted
52 Damage
Rending (Light)
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
330 m/s
65 m
32
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

110
300 m/s
60 m
32
10
-
110
300 m/s
60 m
32
12
-
104
405 m/s
70 m
32
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
330 m/s
65 m
32
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
330 m/s
65 m
32
10
50
60
40
50
Pax Trueshot

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

141
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
114
410 m/s
80 m
27
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

114
405 m/s
75 m
27
16
-
114
405 m/s
75 m
27
18
-
108
510 m/s
90 m
27
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

114
410 m/s
80 m
27
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

114
410 m/s
80 m
27
16
50
60
40
50
Pitchfork

Berserker

All melee attacks do double damage.

Pitcher

Increased throwing range for all items using the aim helper.

Assailant

Increases melee damage of throwing knives and throwing axes.

Silent Killer

Reduces the sound you make when performing melee attacks.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
24 Damage
Blunt (Light)
Heavy
168 Damage
Piercing
Exhausted
24 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Poison Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Mithridatist

Drastically reduces the time needed to recover from poisoning.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

25
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Poison Trip Mine

Berserker

All melee attacks do double damage.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Frontiersman

Carried tools can be used one extra time.

Poacher

Place and disarm traps quietly.

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Mithridatist

Drastically reduces the time needed to recover from poisoning.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Quad Derringer

Berserker

All melee attacks do double damage.

Frontiersman

Carried tools can be used one extra time.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

30
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
4 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
74
130 m/s
35 m
40
4
Railroad Hammer

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

45
Melee Stats
Light
170 Damage
Blunt (Intense)
Heavy
520 Damage
Blunt (Intense)
Exhausted
170 Damage
Blunt (Intense)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Ranger 73

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

75
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
140 m
17
4
-
110
330 m/s
125 m
17
6
-
104
500 m/s
160 m
17
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
140 m
17
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
140 m
17
4
-
110
263 m/s
110 m
17
4
50
60
40
50
5
Ranger 73 Aperture

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

79
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
140 m
17
4
-
110
330 m/s
125 m
17
6
-
104
500 m/s
160 m
17
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
140 m
17
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
140 m
17
4
-
110
263 m/s
110 m
17
4
50
60
40
50
5
Ranger 73 Swift

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

128
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
140 m
17
4
-
110
330 m/s
125 m
17
6
-
104
500 m/s
160 m
17
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
140 m
17
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
140 m
17
4
-
110
263 m/s
110 m
17
4
50
60
40
50
5
Ranger 73 Talon

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

85
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
330 Damage
Rending (Intense)
Exhausted
27 Damage
Blunt (Light)
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
15+1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
110
400 m/s
140 m
17
4
-
110
330 m/s
125 m
17
6
-
104
500 m/s
160 m
17
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

110
400 m/s
140 m
17
4

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

110
400 m/s
140 m
17
4
-
110
263 m/s
110 m
17
4
50
60
40
50
5
Recovery Shot

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

140
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
110
400
140
17.5
4
Regeneration Shot

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Vigor

While in Dark Sight, doubles the rate at which Health and Stamina regenerate.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

105
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
110
400
140
17.5
4
Regeneration Shot (Weak)

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Vigor

While in Dark Sight, doubles the rate at which Health and Stamina regenerate.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

40
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
110
400
140
17.5
4
Rival 78

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

170
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
2 / 12
2 / 12
2 / 12
2 / 18
2 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
184
425 m/s
25 m
45
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

113
100 m/s
25 m
80
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

126
425 m/s
25 m
30
20
-
138
425 m/s
25 m
100
20
-
165
425 m/s
25 m
95
20
20
40
10
130
Rival 78 Mace

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

155
Melee Stats
Light
54 Damage
Blunt (Medium)
Heavy
90 Damage
Blunt (Intense)
Exhausted
54 Damage
Blunt (Medium)
2 / 4
2 / 4
2 / 4
2 / 6
2 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
158
350 m/s
20 m
55
34

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

89
100 m/s
20 m
160
34

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

103
350 m/s
20 m
35
34
-
62
350 m/s
20 m
125
34
-
157
350 m/s
20 m
150
34
20
40
10
130
Rival 78 Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

145
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
2 / 4
2 / 4
2 / 4
2 / 6
2 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
158
350 m/s
20 m
55
30

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

89
100 m/s
20 m
160
30

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

103
350 m/s
20 m
35
30
-
62
125 m/s
20 m
55
30
-
157
105 m/s
20 m
55
30
20
40
10
130
Rival 78 Trauma

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

180
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
216 Damage
Blunt (Intense)
Exhausted
27 Damage
Blunt (Light)
2 / 12
2 / 12
2 / 12
2 / 18
2 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
184
425 m/s
25 m
45
22

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

113
100 m/s
25 m
80
22

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

126
425 m/s
25 m
30
22
-
138
425 m/s
25 m
100
22
-
165
425 m/s
25 m
140
22
20
40
10
130
Romero 77

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

66
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 12
1 / 6
1 / 9
1 / 4
1 / 4
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
220
450 m/s
30 m
20
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

144
100 m/s
30 m
50
20
-
192
450 m/s
30 m
75
20
-
179
450 m/s
30 m
65
20

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

3
75 m/s
30 m
50
3
10
5
65
5
Romero 77 Alamo

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

98
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
4+1 / 12
4+1 / 12
4+1 / 18
4+1 / 8
4+1 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
220
450 m/s
30 m
20
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

144
100 m/s
30 m
50
20
-
188
450 m/s
30 m
75
20
-
179
450 m/s
30 m
65
20

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

3
75 m/s
30 m
50
3
21
10
130
10
Romero 77 Hatchet

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

56
Melee Stats
Light
90 Damage
Blunt (Medium)
Heavy
150 Damage
Blunt (Medium)
Exhausted
90 Damage
Blunt (Medium)
1 / 4
1 / 2
1 / 3
1 / 1
1 / 1
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
214
375 m/s
20 m
25
30

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

115
100 m/s
20 m
120
30
-
97
375 m/s
20 m
100
30
-
157
375 m/s
20 m
125
30

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

2
75 m/s
20 m
50
5
10
5
65
5
Romero 77 Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

46
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 4
1 / 2
1 / 3
1 / 1
1 / 1
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
214
375 m/s
20 m
25
30

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

115
100 m/s
20 m
120
30
-
97
375 m/s
20 m
100
30
-
157
375 m/s
20 m
125
30

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

2
75 m/s
20 m
50
5
10
5
65
5
Romero 77 Talon

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

76
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
330 Damage
Rending (Intense)
Exhausted
27 Damage
Blunt (Light)
1 / 12
1 / 6
1 / 9
1 / 4
1 / 4
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
220
425 m/s
30 m
20
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

144
100 m/s
30 m
50
25
-
200
425 m/s
30 m
75
25
-
179
425 m/s
30 m
65
25

Dauntless

Thrown explosives can be defused when interacting with them.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

3
75 m/s
30 m
50
3
10
5
65
5
Scottfield

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

77
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
280 m/s
65 m
28
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

107
250 m/s
60 m
28
9
-
107
250 m/s
60 m
28
12
-
101
355 m/s
75 m
28
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
280 m/s
65 m
28
9
50
60
40
Scottfield Brawler

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

87
Melee Stats
Light
31 Damage
Blunt (Light)
Heavy
72 Damage
Blunt (Medium)
Exhausted
31 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
280 m/s
60 m
36
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

107
250 m/s
55 m
36
12
-
107
250 m/s
55 m
36
16
-
101
355 m/s
60 m
36
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
280 m/s
60 m
36
12
50
60
40
Scottfield Precision

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

85
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6 / 18
6 / 18
6 / 18
6 / 18
6 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
280 m/s
65 m
28
3

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

107
250 m/s
60 m
28
3
-
107
250 m/s
60 m
28
6
-
101
355 m/s
75 m
28
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
280 m/s
65 m
28
3
50
60
40
Scottfield Spitfire

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

108
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
280 m/s
60 m
36
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

107
250 m/s
55 m
36
12
-
107
250 m/s
55 m
36
16
-
101
355 m/s
70 m
36
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
280 m/s
60 m
36
12
50
60
40
Scottfield Swift

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

95
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
280 m/s
65 m
28
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

107
250 m/s
60 m
28
9
-
107
250 m/s
60 m
28
12
-
101
355 m/s
75 m
28
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
280 m/s
65 m
28
9
50
60
40
Shovel

Berserker

All melee attacks do double damage.

Pitcher

Increased throwing range for all items using the aim helper.

Assailant

Increases melee damage of throwing knives and throwing axes.

Silent Killer

Reduces the sound you make when performing melee attacks.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
183 Damage
Rending (Medium)
Heavy
225 Damage
Blunt (Intense)
Exhausted
183 Damage
Rending (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Shredder

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6 / 6
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

300
115 m/s
50 m
25
2
Slate

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

313
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
5+1 / 12
5+1 / 18
5+1 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
207
425 m/s
25 m
30
26
-
182
425 m/s
25 m
80
26
-
165
425 m/s
25 m
80
26
10
130
Slate Riposte

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

323
Melee Stats
Light
82 Damage
Rending (Light)
Heavy
168 Damage
Piercing
Exhausted
82 Damage
Rending (Light)
5+1 / 12
5+1 / 18
5+1 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
207
425 m/s
25 m
30
26
-
182
425 m/s
25 m
80
26
-
165
425 m/s
25 m
80
26
10
130
Sledgehammer

Berserker

All melee attacks do double damage.

Pitcher

Increased throwing range for all items using the aim helper.

Assailant

Increases melee damage of throwing knives and throwing axes.

Silent Killer

Reduces the sound you make when performing melee attacks.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
170 Damage
Blunt (Intense)
Heavy
520 Damage
Blunt (Intense)
Exhausted
170 Damage
Blunt (Intense)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Sparks

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

130
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 16
1 / 16
1 / 16
1 / 16
1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
149
533 m/s
145 m
30
10
-
149
370 m/s
125 m
30
13

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

149
533 m/s
145 m
30
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

149
533 m/s
145 m
30
10
-
149
309 m/s
115 m
30
10
30
35
30
10
Sparks Pistol

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

155
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 14
1 / 14
1 / 14
1 / 14
1 / 14
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
149
453 m/s
95 m
42
25
-
149
362 m/s
85 m
42
27

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

149
453 m/s
95 m
42
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

149
453 m/s
95 m
42
25
-
149
281 m/s
75 m
42
25
30
35
30
10
Sparks Pistol Silencer

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

178
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 14
1 / 14
1 / 14
1 / 14
1 / 14
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
133
385 m/s
85 m
42
25
-
133
308 m/s
80 m
42
28

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

133
385 m/s
85 m
42
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

133
385 m/s
85 m
42
25
-
133
258 m/s
75 m
42
25
30
35
30
10
Sparks Silencer

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

149
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 16
1 / 16
1 / 16
1 / 16
1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
133
453 m/s
110 m
47
10
-
133
362 m/s
95 m
47
13

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

133
453 m/s
110 m
47
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

133
453 m/s
110 m
47
10
-
133
281 m/s
85 m
47
10
30
35
30
10
Sparks Sniper

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

150
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 16
1 / 16
1 / 16
1 / 16
1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
149
533 m/s
145 m
55
10
-
149
370 m/s
125 m
55
13

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

149
533 m/s
145 m
55
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

149
533 m/s
145 m
55
10
-
149
309 m/s
115 m
55
10
30
35
30
10
Specter 1882

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

188
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
4+1 / 12
4+1 / 12
4+1 / 12
4+1 / 18
4+1 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
213
425 m/s
30 m
25
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

141
100 m/s
30 m
60
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

138
425 m/s
30 m
25
20
-
193
425 m/s
30 m
75
20
-
179
75 m/s
30 m
25
20
20
40
10
130
Specter 1882 Bayonet

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

198
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
168 Damage
Piercing
Exhausted
27 Damage
Blunt (Light)
4+1 / 12
4+1 / 12
4+1 / 12
4+1 / 18
4+1 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
204
400 m/s
25 m
35
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

133
100 m/s
25 m
75
20

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

142
400 m/s
25 m
25
20
-
155
400 m/s
25 m
95
20
-
165
400 m/s
25 m
90
20
20
40
10
130
Specter 1882 Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

164
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
3+1 / 4
3+1 / 4
3+1 / 4
3+1 / 6
3+1 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
178
350 m/s
20 m
45
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

92
100 m/s
20 m
145
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

123
350 m/s
20 m
30
25
-
81
350 m/s
20 m
120
25
-
157
350 m/s
20 m
120
25
20
40
10
130
Springfield 1866

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

38
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 24
1 / 24
1 / 24
1 / 24
1 / 24
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
139
490 m/s
160 m
20
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

139
440 m/s
155 m
20
6

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

125
370 m/s
120 m
20
6
-
132
615 m/s
180 m
20
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

139
490 m/s
160 m
20
6
30
25
Springfield 1866 Bayonet

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

48
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
168 Damage
Piercing
Exhausted
27 Damage
Blunt (Light)
1 / 24
1 / 24
1 / 24
1 / 24
1 / 24
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
139
490 m/s
160 m
20
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

139
440 m/s
155 m
20
6

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

125
370 m/s
120 m
20
6
-
132
615 m/s
180 m
20
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

139
490 m/s
160 m
20
6
30
25
Springfield 1866 Bullseye

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

35
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 20
1 / 20
1 / 20
1 / 20
1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
135
440 m/s
120 m
55
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

135
390 m/s
110 m
55
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

125
330 m/s
80 m
55
12
-
128
515 m/s
130 m
55
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

135
440 m/s
120 m
55
12
30
25
Springfield 1866 Marksman

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

42
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
1 / 24
1 / 24
1 / 24
1 / 24
1 / 24
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
139
490 m/s
160 m
37
6

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

139
440 m/s
155 m
37
6

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

125
370 m/s
120 m
37
6
-
132
615 m/s
180 m
37
10

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

139
490 m/s
160 m
37
6
30
25
Springfield 1866 Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

33
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
1 / 20
1 / 20
1 / 20
1 / 20
1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
135
440 m/s
120 m
40
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

135
390 m/s
110 m
40
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

125
330 m/s
80 m
40
12
-
128
515 m/s
130 m
40
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

135
440 m/s
120 m
40
12
30
25
Springfield 1866 Striker

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Fast Fingers

Prepare some bullets in hand to reload single shot rifles, and their non-pistol variants, faster.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

43
Melee Stats
Light
52 Damage
Rending (Light)
Heavy
105 Damage
Piercing
Exhausted
52 Damage
Rending (Light)
1 / 20
1 / 20
1 / 20
1 / 20
1 / 20
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
135
440 m/s
120 m
40
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

135
390 m/s
110 m
40
12

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

125
330 m/s
80 m
40
12
-
128
515 m/s
130 m
40
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

135
440 m/s
120 m
40
12
30
25
Spyglass

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

8
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Stalker Beetle

Poltergeist

Players can manipulate, interact, and agitate in-world objects and animals remotely via Dark Sight. (50m) Works in Beetle View.

Blast Sense

Loud sounds such as gunshots and explosions are highlighted while in Dark Sight. Gunshots from Silenced Weapons with Subsonic Ammo cannot be seen. (200m)

Berserker

All melee attacks do double damage.

Witness

While using Dark Sight, dead Hunters and monsters are visible. Also applies to Beetle View. (75m)

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Vigilant

Nearby traps and active Beetles are highlighted in Dark Sight. Also applies to Beetle view. (25m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Mithridatist

Drastically reduces the time needed to recover from poisoning.

Serpent

Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m) 
SOLO: Interaction range increased. (50m)

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

45
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Stamina Shot

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

100
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Stamina Shot (Weak)

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

60
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Sticky Bomb

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

64
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Terminus

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

168
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6+1 / 12
6+1 / 12
6+1 / 12
6+1 / 18
6+1 / 8
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
186
425 m/s
25 m
40
22

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

118
100 m/s
25 m
85
22

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

127
425 m/s
25 m
30
22
-
183
425 m/s
25 m
80
22
-
165
425 m/s
25 m
75
22
20
40
10
130
Terminus Shorty

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Bulletgrubber

Recover the unfired round when performing partial reloads.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

148
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
5+1 / 4
5+1 / 4
5+1 / 4
5+1 / 6
5+1 / 3
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
168
350 m/s
20 m
50
27

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

77
100 m/s
20 m
150
27

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

114
350 m/s
20 m
35
27
-
75
350 m/s
20 m
115
27
-
157
350 m/s
20 m
125
27
20
40
10
130
The Chariot

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Devil

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Empress

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Fool

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Garden

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Hanged Man

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The High Priestess

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Judgement

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Magician

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Moon

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Pathfinder

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Sun

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Vigor

While in Dark Sight, doubles the rate at which Health and Stamina regenerate.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The Tower

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
The World

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
168
350
20
50
27
Throwing Axes

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Frontiersman

Carried tools can be used one extra time.

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Assailant

Increases melee damage of throwing knives and throwing axes.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

50
Melee Stats
Light
75 Damage
Rending (Medium)
Heavy
142 Damage
Rending (Medium)
Exhausted
75 Damage
Rending (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Throwing Knives

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Frontiersman

Carried tools can be used one extra time.

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Assailant

Increases melee damage of throwing knives and throwing axes.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

30
Melee Stats
Light
30 Damage
Rending (Medium)
Heavy
59 Damage
Rending (Medium)
Exhausted
30 Damage
Rending (Medium)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Throwing Spear

Blademancer

While using Dark Sight, retrievable ammo in front of you returns automatically to your inventory. (100m)

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Pitcher

Increased throwing range for all items using the aim helper.

Frontiersman

Carried tools can be used one extra time.

Blade Seer

While using Dark Sight, increases distance of highlighted Bolts, Arrows, Harpoons, Throwing Axes and Throwing Knives to 75m. Also applies to Beetle View.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Packmule

Receive an additional item when looting Hunters or opening Tool boxes.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

80
Melee Stats
Light
70 Damage
Piercing
Heavy
147 Damage
Piercing
Exhausted
70 Damage
Piercing
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Tool Box

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

70
Melee Stats
Light
31 Damage
Blunt (Light)
Heavy
90 Damage
Blunt (Intense)
Exhausted
31 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
-
-
-
-
Uppercut

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

Ambidextrous

Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.

310
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6 / 12
6 / 12
6 / 12
6 / 12
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
410 m/s
65 m
40
23

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

102
330 m/s
45 m
40
23
-
126
360 m/s
60 m
40
25

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
410 m/s
65 m
40
23
60
70
Uppercut Deadeye

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

337
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6 / 18
6 / 18
6 / 18
6 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
410 m/s
65 m
40
14

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

102
330 m/s
45 m
40
14
-
126
360 m/s
60 m
40
16

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
410 m/s
65 m
40
14
60
70
Uppercut Precision

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Fanning

Faster rate-of-fire when using 1-handed single-action pistols.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

321
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6 / 18
6 / 18
6 / 18
6 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
410 m/s
65 m
35
11

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

102
330 m/s
45 m
35
11
-
126
360 m/s
60 m
35
13

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

126
410 m/s
65 m
35
11
60
70
Vandal 73C

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

35
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
370 m/s
120 m
25
8
-
107
310 m/s
110 m
25
11
-
101
470 m/s
145 m
25
11

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
370 m/s
120 m
25
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

107
370 m/s
120 m
25
8
-
107
252 m/s
95 m
25
8
50
60
40
50
5
Vandal 73C Bullseye

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

37
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
31 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
370 m/s
120 m
35
8
-
107
310 m/s
110 m
35
11
-
101
470 m/s
145 m
35
12

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
370 m/s
120 m
35
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

107
370 m/s
120 m
35
8
-
107
252 m/s
95 m
35
8
50
60
40
50
5
Vandal 73C Striker

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

45
Melee Stats
Light
52 Damage
Rending (Light)
Heavy
105 Damage
Piercing
Exhausted
52 Damage
Rending (Light)
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
6+1 / 18
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
107
370 m/s
120 m
25
8
-
107
310 m/s
110 m
25
11
-
101
470 m/s
145 m
25
11

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

107
370 m/s
120 m
25
8

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

107
370 m/s
120 m
25
8
-
107
252 m/s
95 m
25
8
50
60
40
50
5
Vetterli 71

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

105
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
130
410 m/s
125 m
22
5
-
130
350 m/s
115 m
22
9
-
123
510 m/s
140 m
22
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

130
410 m/s
125 m
22
5
-
130
266 m/s
100 m
22
5
50
60
40
10
Vetterli 71 Bayonet

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

115
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
168 Damage
Piercing
Exhausted
27 Damage
Blunt (Light)
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
130
410 m/s
125 m
22
5
-
130
350 m/s
115 m
22
9
-
123
510 m/s
140 m
22
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

130
410 m/s
125 m
22
5
-
130
266 m/s
100 m
22
5
50
60
40
10
Vetterli 71 Cyclone

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

280
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
3+1 / 16
3+1 / 16
3+1 / 16
3+1 / 16
3+1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
120
370 m/s
100 m
47
7
-
120
350 m/s
95 m
47
7
-
116
510 m/s
120 m
47
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

120
370 m/s
100 m
47
7
-
120
266 m/s
80 m
47
7
50
60
40
10
Vetterli 71 Deadeye

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

110
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
130
410 m/s
125 m
32
5
-
130
350 m/s
115 m
32
9
-
123
510 m/s
140 m
32
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

130
410 m/s
125 m
32
5
-
130
266 m/s
100 m
32
5
50
60
40
10
Vetterli 71 Marksman

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Steady Aim

Weapon sway gradually lessens when you're looking through a scope or Aperture Sights.

Scopesmith

Remain in scope view after firing a shot while using any weapon with a scope.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

116
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
130
410 m/s
125 m
32
5
-
130
350 m/s
115 m
32
9
-
123
510 m/s
140 m
32
9

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

130
410 m/s
125 m
32
5
-
130
266 m/s
100 m
32
5
50
60
40
10
Vetterli 71 Silencer

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

120
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Medium)
Exhausted
27 Damage
Blunt (Light)
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
6+1 / 16
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
123
348 m/s
115 m
22
5
-
123
278 m/s
105 m
22
9
-
123
448 m/s
130 m
22
7

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Salveskin

Reduces fire damage and burn speed, even when downed.

123
348 m/s
115 m
22
5
-
123
245 m/s
100 m
22
5
50
60
40
10
Vitality Shot

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

85
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
123
348
115
22.5
5
Vitality Shot (Weak)

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

20
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
123
348
115
22.5
5
Waxed Dynamite Stick

Berserker

All melee attacks do double damage.

Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots.

Dauntless

Thrown explosives can be defused when interacting with them.

Pitcher

Increased throwing range for all items using the aim helper.

Bulwark

Reduce the damage from explosions by 50%. Vastly reduces the duration of being fully blinded by a Flash Bomb.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

24
Melee Stats
Light
13 Damage
Blunt (Light)
Heavy
27 Damage
Blunt (Light)
Exhausted
13 Damage
Blunt (Light)
Item
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
123
348
115
22.5
5
Wildland

Crack Shot

Reduce sway for weapons and increase zoom level in iron sights for rifles and pistols with stocks. Excludes shotguns and sawed-off variants.

Gunrunner

No longer in game. But if brought back would likely gain +2 Weapon Capacity.

Berserker

All melee attacks do double damage.

Silent Killer

Reduces the sound you make when performing melee attacks.

Wispersmith

Reduces noise when selecting equipment.

Quartermaster

Gain +1 Weapon Capacity.

Levering

Faster rate of fire from the hip (First aim stage) when using lever-action weapons.

Iron Eye

Remain in iron sights between shots when firing bolt-action, lever-action, and pump-action weapons.

Hornskin

Reduce damage taken from blunt melee by 25%.  Useful when fighting Armoreds and group of regular Grunts.

0
Melee Stats
Light
27 Damage
Blunt (Light)
Heavy
54 Damage
Blunt (Light)
Exhausted
27 Damage
Blunt (Light)
15+1 / 16
15+1 / 16
15+1 / 16
15+1 / 8
15+1 / 16
15+1 / 14
Associated Traits
Weapon Damage
Muzzle Velocity
Drop Range
Spread
Vertical Recoil
-
126
650 m/s
150 m
22
11

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Bloodless

Bleeding will not escalate from light to medium or intense bleeding.

126
510 m/s
130 m
22
11
-
126
510 m/s
130 m
22
14
-
119
775 m/s
170 m
22
14

Pain Sense

You can see nearby bleeding, poisoned and burning Hunters while in Dark Sight. Also applies to Beetle view. (150m)

Mithridatist

Drastically reduces the time needed to recover from poisoning.

126
650 m/s
150 m
22
11
-
126
336 m/s
110 m
22
11
50
60
50
10